If the texture is already 64圆4, flipping those flags would allow for it to become 128 in one or both directions, etc. They are just very cleverly designed so that they can be mirrored horizontally, vertically, or both at the mapper's control with linedef flags.Īs a result, you can take a 32x32 texture and make it as big as 64圆4 if you turn on both the mirror horizontal and mirror vertical flags. I think maybe they went with 8-bit indexed colors for those textures, as they're a single byte per pixel, making 64圆4 possible.Īs was said, the actual textures are 32x32. An RGB, 24-bit pixel is 3 bytes, and there are 1024 pixels in a 32×32 image, which would take up 3072 bytes overall. ![]() I've read repeatedly online that 32x32 was typical for most N64 assets. If you look at the textures in Doom 64 Builder, there are quite a few 64圆4 textures in fact all flats and neatly all wall textures are this size. Every other setting seems to save just fine upon restart (audio/video/controls). I've also tried changing the settings and then saving my game to see if that would work but it doesn't. No, the character/nameplate is reverted as soon as I start the game, before loading any saves. When I'm done playing I pause the game and return to the main menu, then I fully close the game by pressing the "Menu" button on the app and selecting "Quit" through the dashboard. How are you closing the game? And what are you doing after you change the settings? Have you changed other settings as well? Can you try changing another setting after changing the skin? Are you loading into a saved game? Saved games retain your existing skin settings, and your skin will not change on the fly while in a game either (you need to respawn).Ģ. In fact because of Quick Resume I suspect something has been misunderstood because normally the game doesn't even close.ġ. ![]() ![]() Quick Resume is only a suspend state with hibernation, it can't reproduce this kind of symptom.
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